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Devlog
Paddle working
September 27, 2025
by
Litebox Games
Update: The paddle now works! I was very surprised how little code was needed for this. ``` float angle = (float)(ball.position.y - leftControllable.position.y) / (leftControllable.scale.y / 2.0); dir...
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Texture coordinates now working
September 23, 2025
by
Litebox Games
The game engine now has tex coords for adding images! See this snazy test image...
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Something kind of playable
September 21, 2025
by
Litebox Games
It lives! 6 of the 8 objects are no connected with a basic movement logic for the ball in place! These are actually cubes in 3d space. You can notice this by looking at the left and right boundary lin...
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First troubles, Hardcoded object limits
September 20, 2025
by
Litebox Games
#gamejam, #pong
First things first. After creating a game controller with 8 objects (see plan post) my engine is crashing. Being a basic game engine it looks like I had hard-coded the maximum number of objects to 2...
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GameJam > Plan
September 20, 2025
by
Litebox Games
#gamejam, #pong
Entering my first Gamejam I need a plan. The theme is "replicate with 2% accuracy" so I was thinking of a pong game that works in reverse. Since I am not using a game engine (WebGPU/C++) I also need t...
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